This mod is not a rebalance or a restructure, and does not affect the positions of items in the tree.Here are all the changes and additions that Kerbal Space Program has received in today's Shattered Horizons Update 1.10, as per the full patch notes:Answer (1 of 4): Depends on your mods, configuration, and difficulty settings. Head to the VAB and start building.Kerbal Space Program Shattered Horizons Update 1.10 Patch NotesThe Kerbal Space Program Community Tech Tree Last Release JanuThis is a community-sourced tech tree designed to support as many mods as possible and extend the KSP technology experience without affecting the way stock is laid out. But the Merli.Kerbal Space Program Docking This is probably this single hardest achievement and will require several adjustments to get close enough.This behavior reacts to the editor's angle snap.There are several inaccuracies in the above description. Added the ability to fine tune fairings or use the existing, snap mode. It needs to be easy for the player, and efficient for the game. If you play Kerbal Space Program, you inevitably get to a point where sending Kerbal crew members up and down to a space station becomes a mundane drain on your in-game cash and your real-life time and enthusiasm. You might be in a dark spot of your net (if using Comnet).KSP Craft File: Kiwi Orbiter. If uncrewed: Comm connection.
![]() Kerbal Space Program Crossfeed Enabler Mod Is NotDrag cube debug information now available in VAB/SPH when show aero data in PAW debug option is on. Fuel cells can be set started in the VAB or SPH for launch. Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole segment. Performance improvements for engine module. Persist Aero GUI UI debug window setting and Debug Aero info in PAWs setting between game sessions. Add additional drag cube information to Debug Aero info in PAWs. Performance and memory improvements for undo and redo in VAB/SPH by caching stage manager icons. Performance and memory improvements for reading and writing config nodes, so better performance for loading and saving. Performance and memory improvements for part action windows by caching them. Veeam backup and replication freePerformance and Memory improvements for ModuleJettison in VAB/SPH. Performance and Memory improvements for vessel loading. Performance and Memory improvements for game, craft and mission load dialogues. Preview and select suits for Kerbals via the suit selector icon (coat hanger). Performance and memory improvements for loading vessels. Converter actions now indicate resource type to differentiate them. Low, medium and high quality terrain shaders. Laythe planet textures revamp. Revamped Jool, giving it a new animated shader and high resolution textures. Sliders now display units in the Part Action Window where appropriate. Added the ability to have open-ended/uncapped fairings. Functions the same as the crew hatch dialog EVA button. Added EVA button to the crew transfer dialog. Added Marquee scrolling to a few PAW items for when the text is super long. Reduced number of meshes and colliders for fairings to improve draw calls and standarize at 24-32 sides. Reduced GC and unnecessary calculations performed for variants on fairings. The camera will not position itself at an appropriate distance when switching vessels to prevent the camera starting inside vessels. The PAW starts towards the outside of the screen instead of over the center of the rocket/screen. Speed up craft loading and use less memory in VAB/SPH. Performance and memory improvements for DeltaV simulations. Hide UI elements that aren't being used and avoid unnecessary updates in flight mode. Performance improvements in flight mode by caching variables in ThermalIntegrationPass and PartBuoyancy. Adjusted the "dark" them color to be more visible in the variant selector. Improve performance of splash FX in water by using combination aof close splashes and limiting how many occur in close proximity Fairings can now be set to not auto-expand in SPH/VAB via a new PAW option. Comets can explode into smaller fragments while entering a CB's atmosphere. Fix Command parts displaying unlocalized text for Cutaway. Fix Service Module parts displaying unlocalized text for Shroud. Fix science done at Dessert not showing localized name. Stock vessel name and description translations. Fix missing character in KSP Merchandise link in main menu in simplified Chinese. Fixes translation error in FTE-1 part in Japanese. Perform science button so it now matches the new part name. Updated SC-9001 Science Jr. Fix grammar issue in From the Moon tutorial. Fix unlocalized label for facility level during missions. Fix KSPedia text on Rocketry/Basics/Centered page spacing in Japanese. Fix KSPedia 'app launcher' text box on the Manual/Flight Interface page alignment in Portuguese. Fix KSPedia - Numbers on Resources/Conversion Management page alignment in Russian and Chinese. Fix localization issues with tab headings in Tracking Station. Fix localized string when debugging aero details. Fix action sets override explanation tooltip text. Fix KSPedia Japanese Incorrect break line in Control. Fix KSPedia unlocalized text for measurements is displayed in the 'Effective Range Table'. Now we have them in white, black and white, orange, silver and gold. Added new variants to the fairings size 1, 2 and 3. Revamped R-12 'Doughnut' External Tank and added silver variant. Revamped R-4 'Dumpling' External Tank and added silver variant. Revamped R-11 'Baguette' External Tank and added silver variant. Removed line breaks in the Orbit's Ejection field tooltip in English. New Flag parts, these new parts can be placed on fairings by holding the Mod key or by setting the Fairing Expansion = Off setting in the fairings PAW. Added the ESA variant to the Rockomax X200-16 Fuel Tank. New Moho Planetary Observer (MPO) Probe. Added a white and yellow variant to all TD decouplers and TS separators. Fix for LV-N engine not stacking correctly at the bottom. New Advanced Grabbing Unit Jr. Advanced Grabbing Unit textures revamped and added a Dark variant. New Magnetometer Boom science experiment. Fix autostrut being incorrectly reset on parts attached to dynamic nodes if the part is the parent. Fix unable to timewarp after using Set Position and then Set Orbit cheat. Fix dV calcs for stages drawing resources across decouplers with crossfeed enabled. Fixed Interstage fairings holding onto the payload in certain use cases. ![]() Fix broken off solar panels, fairings and shroud parts left on the surface causing vessels to remain in landed state after they take off. Fix node icons being rendered on top of other Flight scene UI elements. Fix comm link not displaying correct strength when focusing on a relay satellite. Fix Lights toggle image not showing all rays properly in Altimiter UI. Fix resources not being displayed in tracking station in Prospecting Eeloo Scenario. Fix Navball render issue when Maneuver mode is enabled. Fixed veteran kerbals dissappearing when being dismissed. Fix LV-T45 config by removing duplicate definition of testmodule. Fix maneuver node label not showing when switching selected node. Fix bug causing difficulty settings to revert when reverting flight. Fix bug causing kerbals to not respawn in Space Center. Fix Portrait Gallery when EVAing and all gallery pictures have been hidden. Fix Launch platform selector getting stuck when opening dialogs while it is already open. Fix a different tone of white in the white fairing variant. Fix issue where some vessels were not being reset to the terrain when loading them in a save game where the game terrain detail settings had been changed since it was last saved. Fix 3.75m decoupler and separator drag cubes creating too much drag. Remove Jettison event for Jettison parts that are fairings as they cannot be jettisoned manually. Fix fuel overlay becoming offset when dragging the root part by hiding the overlay during that drag. Fix Z-100 battery light showing white in toolbar and tooltip icons sometimes. Add some clarity in the strategies that have no-duration (Bail-out and Sell-out) so players dont expect them to remain active over time. Pinned PAW stays open in the editor on click events and on part selection. Fix 3D object masking in Editor and RnD scenes for Windows platform and openGL forced.
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